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Space mouse Pro is the latest addition to 3dconnexion line of professional 3D mice. It features a full size, soft coated hand rest and 15 large, fully programmable function keys for access to application commands, standard views and keyboard modifiers while a convenient on-screen display provides visual support. Like all 3dconnexion 3D mice, space mouse Pro features the patented 3dconnexion 6-degrees-of-freedom (6Dof) sensor that enables you to easily navigate digital models or camera positions in 3D space. Simply push, pull, twist or tilt the 3dconnexion controller cap to pan, zoom and Rotate your model or camera precisely and intuitively.
Full sized, soft coated hand rest, 3dconnexion six-degrees-of-freedom (6Dof) sensor, quick view keys, rotation toggle key, intelligent function keys
On-screen display, keyboard modifiers (ctrl, Alt, shift, ESC), virtual NUMPAD, 15 programmable keys in total,
Dimensions (LxWxH): 204 x 142mm x 58mm/ 8″ x 5.6″ x 2.3″
Corded Mouse - cord length: approx. 3ft. Supported Operating Systems : Microsoft Windows, macOS, Linux
Battery life: 2 months. Rechargeable Lithium-ion-polymer
I got this in 2017, and working in 3D Apps, you can learn to move the model EXACTLY how you want it moved (and for those people who say it is flipped, change the configuration, geeze... You can totally configure this thing.)As for those people who say "Gee, I can't move the cursor!' Yeah, boy would that be a nightmare if they tried to make it work that way... It is NOT a mouse, it is a 3D input controller, the easiest way to think of it is that it moves the camera around your model. Practice with the practice app for a while to get to where you can move it exactly how you want, and after a while, you reach over there (when it is needed) and move the model exactly how you want to - often without even thinking, and then back to the mouse to draw lines/shapes etc. I've used it to fly through a model to find issues, and trying to do that in Fusion 360 using the keyboard and/or the scroll wheel drove me nuts. I used to use their 'axis cube' and try to flip the model around using that, and spent forever trying to get it right... Now, just a quick adjustment and done!Other apps work well too, I expect the buttons might be awesome for some people - and you can configure them based on what app you are in... I only programmed a few of them, and have since quit using them... They work fine, you can program them as you want, but I've just not done it.I tried to use this for gaming (I don't game much), and meh... I expect it would be great for moving the camera around though, but you would be moving your hand back and forth between that and the mouse, and I expect it would end up slowing you down.It takes a precise movement to get it where you want it to go - think about it, you can move in 6 ways, so when you grab ahold of it, you tip to the left, but did you push in/out at the same time? I left that score unchecked as I don't think I'm a good person to rate gaming.I'm considering getting a compact one for my laptop, so I'm quite happy with it. It made the 3D software, well, usable for me... Before, I was spending a LOT of my time moving the model to be exactly where I wanted it to be so I was able to select the exact thing I wanted....OH, one other thing... if you are using the mouse/keyboard to select objects to add to your selection (say for an extrude or something), with this mouse you can easily move around get another thing in scope to select and then select it with the mouse. If you have to use the mouse/keyboard to do that, really often, you end up unselecting what you had selected when you try to move the model - really important if you are say, selecting 10 circles to extrude up and they are all over the model... Sure, you can extrude one, go in and edit it, and add another one, etc. but why not just select them all at once using this controller?PS: Might be better if they didn't call this a mouse, it gets people confused, thinking it works like a mouse, which it can't... I've used systems where you moved the mouse using keystrokes (which would basically be how this would have to work) and OMG you are SO less productive, that isn't the point of this device...A 3D mouse in general is a fantastic thing to have if you use 3D CAD software a lot, especially if you use several different packages which all have slightly different view controls. It takes a lot of strain off your right hand, and makes moving the view around so much faster.My first 3D mouse was a SpaceNavigator, and I quite liked it. It was compact, well made, and felt good. But it only has two buttons. That product would be perfect if it had four, two groups of two on each side. I just didn't have enough functionality with two buttons, I kept having to take my hand off to use the keyboard. So I returned it and bought a SpaceMouse instead.The SpaceMouse is much larger. The puck is the same size on both, but instead of the small (and nicely finished) metal base that's only a little larger than the puck, you get a large lump of black plastic. On my desk tray, it just barely fits with my keyboard and trackball. But now you've got LOADS of buttons. Four across the top, four to the left, five to the right, and two way at the base. All are re-mappable, but by default the left cluster are Esc, Shift, Alt and Control, the right five are for Top, Front, Right, Rotate 90 Degrees, and Lock Rotation, there's a Menu button meant to call up the 3DConnexion GUI thing, a Fit button, and four multi-function keys across the top.Here is how the could have made it more perfect:1: Rearrange the left cluster. Right now, the buttons there are arranged in a 1+2+1 layout, with a large Escape button across the top, Shift and Ctrl side by side in the middle, and Alt at the bottom. For some reason. It would be much more intuitive if Escape was at the top, shift under that, and Ctrl and Alt side by side on the bottom, because that's how they're arranged on a normal keyboard. It would make adapting to the mouse easier via positive transfer of learning.2: Tilt the Shift key a little bit "upwards" and to the right. The surface of the key is leaning a bit too far to the left, which makes it a little difficult to find.3: Add an Enter key to the left cluster. I tend to keep my trackball right next to my keyboard and I'll reach over and strike the numpad enter key with my left thumb, but I tend to "want" there to be one on the Space Mouse.4: Add a fifth multifunction button top center, where the 3dconnexion logo is, move the logo to the top of the puck. When you rest your hand on the device and reach for buttons with your fingers, your little finger finds Shift or Escape, your ring finger comfortably rests on 1, your middle finger finds 2, and your index finger finds the 3DConnexion logo. the 3 and 4 keys are actually difficult to reach. I recommend leaving them as-is for ambidexterity and for dedicated yet less often used controls (I usually map them to undo and redo), but having one in the center would be SO convenient. The top of the puck is a better place for the logo anyway, just print it on the surface, don't raise it.5: Allow assigning scroll/zoom functionality for general programs. In programs that don't support a spacemouse (Word, Chrome, Paint, etc.) the forward/backward tilt can function as a scroll wheel, which is handy for when your middle finger gets tired of ratcheting through walls of text. I REALLY want to be able to use this thing in 2D applications for pan and zoom, like in Inkscape, GIMP, Paint, QCAD, whatever. There currently isn't a way in the 3DConnexion client to map the puck axes to, say, mouse events or joystick axes. If it could do that, it would be much easier to use in a variety of programs not specifically designed for a spacemouse. The fact that it can't do this is a sign of how poorly thought out our computer infrastructures really are.I replaced my six year old 3dconnexion Enterprise controller with this Spacemouse Pro. Before that I used the Spacepilot.I prefer the size and ergonomics of the Spacemouse Pro over the larger Enterprise.I do not miss the screen on the Enterprise.The larger programmable buttons are nice..A gaming mouse in my right hand and the Spacemouse Pro on my left is the perfect setup for and CAD program.Give it some tome to get use to this and you will never want to use CAD without a 3D controller.Una vez que te acostumbras es un dispositivo indispensable para el CAD, la integración con los software que uso (powershape) no es del todo optima (se pierde la configuración de la velocidad) pero nada que no se puede remediarMi esposo lo compró para realizar renders en AutoCAD y otros programas, dice que se ahorra tiempo en realizar planos. Lo recomienda ampliamente.I am happy with this mouse product.its really helpful to design my 3d PCB DesignBest regardsAttarde vikasDifficult to start with製品としての機能は満足していたのですが、パッドの部分手の手根部を乗せる部分のゴム、およびコントロールノブのゴムが、劣化(加水分解、 可塑剤の溶出)が想定以上に早い。(いわゆるゴムのベトベト状態がおこります。他のコメント報告があるようです。)その点を了解されて購入されるのをおすすめします。キーワード: ゴム ベトベトで検索すると除去方法が出ます。製品をなぜ改善しないのか不思議です。